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Wednesday, March 25, 2015
Monday, March 16, 2015
Tuesday, March 10, 2015
Grahic Design Notes: 3.10.2015
3.10.2015
Design
Typography
Fonts are the clothing that our ideas wear.
Legibility
- Choose classical time-tested typefaces: Baskerville, Frutiger, Garamond, Gill Sans, Helvetica, Times New Roman, Palatino.
- Serif: “flourish,” the lines at the end of letters, for smaller text.
- Sans: without the lines at the end of the letters, good for bigger text.
Serif vs Sans Serif
- Serif reads better at smaller sizes, can be complementary.
Font Variance
- Too many confuse the reader.
Definition
- Fonts that are too similar cause ambiguity.
Readability
- Use upper and lower case letters for optimum clarity.
Alignment
- Left alignment reads easiest, consider eye flow as it moves down the page.
Emphasis
- Use these tools with discretion and without disturbing eye flow.
- Italics, Bold, Size, Color, Type Style Change
Integrity
- Avoid stretching or distorting type.
Weight
- Strive for a sense of balance.
Kerning
- Adjusting the spacing between each letter individually.
Tracking
- Spacing between letters in the text.
Large Text Blocks
- Rags: Ragged edges in text blocks.
Monday, March 9, 2015
Friday, March 6, 2015
Tuesday, March 3, 2015
Design Notes 3.3.2015
3.3.2015
Design
The Principles and Elements
“People ignore design that ignores people.” -Frank Chimero
What is Design?
- Design elements are the basic units of a visual image.
- The principles of design governs the relationships of the elements used and organize the composition as a whole.
- All imagery, art, design and photography alike, are comprised of elements that can be broken down and analyzed. This goes for web design as well.
Design Elements
- Space
- Line
- Color
- Shape
- Texture
- Value
Space
- Space can exist in two or three dimensions.
- It can refer to positive space or a negative one.
- It can also refer to foreground mid or background elements.
Line
- Line width, Depth.
- Determines the bones of a picture.
Color
- Color palettes, shades.
- Can invoke mood, time and place.
Shape
- Simple to complex.
Texture
- Can be implied, actually just using 2D elements.
Value
- Generally referring to shading.
- Helps determine shape, dimension, and depth.
Design Principles
- Unity
- Variety
- Repetition
- Harmony
- Proximity
- Proportion
- Functionality
Unity
- Unity creates a sense of order, a consistency in size and shape.
- Proximity can create a sense of unity, it can also show a lack of unity
Variety
- Ability to adapt to different designs and styles is very important.
Repetition
- Using a similar image but different, can be repetitive.
- Using elements that repeat can create a sense of design cohesion.
Harmony
- The idea that everything has its place and everything is in its place.
- Consistency, showing a pattern.
Proximity
- Element of white space, giving the design breathing room, the organizational hierarchy.
Proportion
- Determines size and relativity.
Functionality
- Determines style and reflects goal, Form over Function.
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