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Tuesday, March 10, 2015

Grahic Design Notes: 3.10.2015

3.10.2015
Design
Typography
Fonts are the clothing that our ideas wear.
Legibility
  • Choose classical time-tested typefaces: Baskerville, Frutiger, Garamond, Gill Sans, Helvetica, Times New Roman, Palatino.
  • Serif: “flourish,” the lines at the end of letters, for smaller text.
  • Sans: without the lines at the end of the letters, good for bigger text.
Serif vs Sans Serif
  • Serif reads better at smaller sizes, can be complementary.
Font Variance
  • Too many confuse the reader.
Definition
  • Fonts that are too similar cause ambiguity.
Readability
  • Use upper and lower case letters for optimum clarity.
Alignment
  • Left alignment reads easiest, consider eye flow as it moves down the page.
Emphasis
  • Use these tools with discretion and without disturbing eye flow.
  • Italics, Bold, Size, Color, Type Style Change
Integrity
  • Avoid stretching or distorting type.
Weight
  • Strive for a sense of balance.
Kerning
  • Adjusting the spacing between each letter individually.
Tracking
  • Spacing between letters in the text.
Large Text Blocks

  • Rags: Ragged edges in text blocks.

Tuesday, March 3, 2015

Design Notes 3.3.2015

3.3.2015
Design
The Principles and Elements
“People ignore design that ignores people.” -Frank Chimero
What is Design?
  • Design elements are the basic units of a visual image.
  • The principles of design governs the relationships of the elements used and organize the composition as a whole.
  • All imagery, art, design and photography alike, are comprised of elements that can be broken down and analyzed. This goes for web design as well.
Design Elements
  • Space
  • Line
  • Color
  • Shape
  • Texture
  • Value
Space
  • Space can exist in two or three dimensions.
  • It can refer to positive space or a negative one.
  • It can also refer to foreground mid or background elements.
Line
  • Line width, Depth.
  • Determines the bones of a picture.
Color
  • Color palettes, shades.
  • Can invoke mood, time and place.
Shape
  • Simple to complex.
Texture
  • Can be implied, actually just using 2D elements.
Value
  • Generally referring to shading.
  • Helps determine shape, dimension, and depth.
Design Principles
  • Unity
  • Variety
  • Repetition
  • Harmony
  • Proximity
  • Proportion
  • Functionality
Unity
  • Unity creates a sense of order, a consistency in size and shape.
  • Proximity can create a sense of unity, it can also show a lack of unity
Variety
  • Ability to adapt to different designs and styles is very important.
Repetition
  • Using a similar image but different, can be repetitive.
  • Using elements that repeat can create a sense of design cohesion.
Harmony
  • The idea that everything has its place and everything is in its place.
  • Consistency, showing a pattern.
Proximity
  • Element of white space, giving the design breathing room, the organizational hierarchy.
Proportion
  • Determines size and relativity.
Functionality

  • Determines style and reflects goal, Form over Function.